76 cards found.

Ivory Gargoyle

Creature Gargoyle   2 / 2   {4}{W} (5)

Flying
When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
{4}{W}: Exile Ivory Gargoyle.

This card is on the reserved list.


Color Identity: W,White
Printings:
Alliances (Rare)

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Karplusan Yeti

Creature Yeti   3 / 3   {3}{R}{R} (5)

{t}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.



Color Identity: R,Red
Printings:
Ninth Edition (Rare)

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Kithkin Zephyrnaut

Creature Kithkin Soldier   2 / 2   {2}{W} (3)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.



Color Identity: W,White
Printings:
Morningtide (Common)

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Krovikan Vampire

Creature Vampire   3 / 3   {3}{B}{B} (5)

At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.



Color Identity: B,Black
Printings:
Ice Age (Uncommon)

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Land Leeches

Creature Leech   2 / 2   {1}{G}{G} (3)

First strike



Color Identity: G,Green
Printings:
Fourth Edition Foreign Black Border (Common)

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Leaf Gilder

Creature Elf Druid   2 / 1   {1}{G} (2)

{t}: Add {G}.
Eidren, perfect of Lys Alana, ordered hundreds of trees uprooted and rearranged into a pattern he deemed beautiful. Thus the Gilt-Leaf Wood was born.



Color Identity: G,Green
Printings:
Lorwyn (Common)

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Lesser Werewolf

Creature Werewolf   2 / 4   {3}{B} (4)

{B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate this ability only during the declare blockers step.



Color Identity: B,Black
Printings:
Legends (Uncommon)

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Marsh Goblins

Creature Goblin   1 / 1   {B}{R} (2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Even the other Goblin races shun the Marsh Goblins, thanks to certain unwholesome customs they practice.



Color Identity: B,R,Black,Red
Printings:
The Dark (Common)

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Mistfolk

Creature Illusion   1 / 2   {U}{U} (2)

{U}: Counter target spell that targets Mistfolk.
"Although my official log will state there is no evidence pointing to the existence of the Mistfolk, my certainty is lessened by the cursed consistency of the expedition's eyewitness accounts."
—Disa the Restless, journal entry



Color Identity: U,Blue
Printings:
Ice Age (Common)

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Nameless Race

Creature * / *   {3}{B} (4)

Trample
As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards.
Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield.

This card is on the reserved list.


Color Identity: B,Black
Printings:
The Dark (Rare)

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Nettling Imp

Creature Imp   1 / 1   {2}{B} (3)

{t}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate this ability only during an opponent's turn, before attackers are declared.



Color Identity: B,Black

Orcish Healer

Creature Orc Cleric   1 / 1   {R}{R} (2)

{R}{R}, {t}: Target creature can't be regenerated this turn.
{B}{B}{R}, {t}: Regenerate target black or green creature.
{R}{G}{G}, {t}: Regenerate target black or green creature.



Color Identity: R,Red,Black,Green
Printings:
Ice Age (Uncommon)

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Orcish Veteran

Creature Orc   2 / 2   {2}{R} (3)

Orcish Veteran can't block white creatures with power 2 or greater.
{R}: Orcish Veteran gains first strike until end of turn.
Although models of courage for Orcs, the Veterans quickly learned to fear the swift justice of their Icatian enemies.



Color Identity: R,Red
Printings:
Fallen Empires (Common)
Fallen Empires (Common)
Fallen Empires (Common)
Fallen Empires (Common)

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Outbreak

Sorcery {3}{B} (4)

You may discard a Swamp card rather than pay this spell's mana cost.
Choose a creature type. All creatures of that type get -1/-1 until end of turn.
This plague chooses its victims.



Color Identity: B,Black
Printings:
Prophecy (Uncommon)

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Pallimud

Creature Beast   * / 3   {2}{R} (3)

As Pallimud enters the battlefield, choose an opponent.
Pallimud's power is equal to the number of tapped lands the chosen player controls.
The old Vec tell tales of a beast that fed on scraps but turned its nose up at the lavish banquet they set in its honor.



Color Identity: R,Red
Printings:
Tempest (Rare)

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Pixie Queen

Creature Faerie   1 / 1   {2}{G}{G} (4)

Flying
{G}{G}{G}, {t}: Target creature gains flying until end of turn.

This card is on the reserved list.


Color Identity: G,Green
Printings:
Legends (Rare)

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Plover Knights

Creature Kithkin Knight   3 / 3   {3}{W}{W} (5)

Flying, first strike
The knights are a major attraction at every Lammastide festival. Teams of riders perform daring feats of flight to the delight of all below.



Color Identity: W,White
Printings:
Lorwyn (Common)

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Pradesh Gypsies

Creature Human Nomad   1 / 1   {2}{G} (3)

{1}{G}, {t}: Target creature gets -2/-0 until end of turn.



Color Identity: G,Green
Printings:
Fourth Edition Foreign Black Border (Common)

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Preacher

Creature Human Cleric   1 / 1   {1}{W}{W} (3)

You may choose not to untap Preacher during your untap step.
{t}: For as long as Preacher remains tapped, gain control of target creature of an opponent's choice they control.

This card is on the reserved list.


Color Identity: W,White
Printings:
Magic Online Promos (Rare)

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Formats:

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Bummer

76 cards found.